cross-posted from: https://lemmy.ca/post/5340114

ghostarchive
Original Discussion[1]

San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.


  1. https://lemmy.world/post/5057297 ↩︎

  • Rentlar
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    1332 years ago

    Soooooooo it wasn’t “the gamers” making the credible threats after all, even if I wouldn’t put it past the gaming community to make threats of this nature.

    • @pinkdrunkenelephants@sopuli.xyz
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      152 years ago

      Why would anyone be surprised?

      That Unity employee could have been put up to make those threats to smear the policy’s detractors for all we know.

      • @saboteur@sopuli.xyz
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        02 years ago

        That’s an implausible take. Loyal employees wouldn’t go for such a ploy and disgruntled employees … well, conceivably would take such action on their on volition.

    • @treadful@lemmy.zip
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      652 years ago

      What even is “the gaming community” anymore? Basically everyone except boomers play games.

      • @from_the_black_lagoon@lemmy.world
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        102 years ago

        I think it is more than just people who plays games. It’s more people who play games and participate in community, which is a smaller percentage, though still probably quite big

        • @Intralexical@lemmy.world
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          32 years ago

          …There’s probably an ecological definition for “community” that you could try to transfer over… I think in cases where a large group of individuals don’t actually interact with all of each other either directly or indirectly, but are nonetheless relevant as a grouping because they share a particularly contextually prominent set of traits (E.G. “Plays Video Games”), then “population” might be a more appropriate term (if a bit sterile).

    • @PoliticalAgitator@lemm.ee
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      252 years ago

      I’m not sure if anyone at Unity ever accused the gamers, we all just jumped to the conclusion because that’s exactly the kind of thing the scene would do.

      I’m pretty sure back when I made games, it wasn’t Unity employees sending me unhinged tantrums because a number was changed from an 11 to a 12.

        • kamenLady.
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          22 years ago

          Maybe Unity thought it would be a good way to make some noise and keep Unity in people’s mouths.

          The inverted Oscar Slap, that was supposed to keep the object’s name out of people’s mouths.