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If (Status != Prev_Status) {Send_All_User_Data();}
Yes! The issue is that if the server misses that packet, the status is now wrong. So they need an aknowledgement send from the server.
Ok…? That’s extremely standard. And easy.
And yet they don’t implement it…
Every single one that uses an interface like that does. All of them. i’m talking about the requiring a response from the server part.
Most also do not do .1s update rate or whatever you think the one device you have does.