The human eye can only see 1 frame per 18 hours so I consider this reasonably fast.
You may need to consult a doctor.
Are you a tree
Nah, just The Lorax.
It’s like playing chess by mail, but with Doom.
It’s not that the bear dances well, it’s that the bear dances at all.
Now write it in Z80 assembly instead of basic and see how much faster you can get it to run.
So true.
When I switched from basic to assembler on a Trash 80 Model 1, it was truly night and day
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My brain initially assumed 17 fps and I was like dayamnnnn
tbf that’s probably on par with the performance Cyberpunk 2077 was doing on release
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Nice, hitting that sweetspot at 42 fpm (frame per month)
This computer is illegal in Florida, Texas, and Russia.
Is this true? Sounds like there’s a story you’re not telling us
It’s a rainbow thing 🏳️🌈
Ha! You got me.
60 frames per 42.5 days, playable.
You could get a totally playable fps if you play in geological time scale
Edit. Not really fpS as s stands for second, but …
Frames Per Stratum
I mean that’s pretty fucking impressive imo. I figured a RT frame would take days to render on hardware that old
And back when that computer was contemporary, it would have. We’ve learned a hell of a lot since Nvidia announced they had cracked real-time ray tracing all those years ago.
i once took 12+ hours to raytrace on an 8mhz Amiga only to realize that it didn’t have any light sources and so was pitch black.
I share that memory. At least twice
Still remember loading games from cassette tapes on this thing and the Z80.
“is it still loading or did it fail?”
ah, plus ça change…
700 years worth of compute to do about an hour of gaming that I just did on my pc at home in realtime … damn.
Did I math it right? I was averaging about 100 fps in hogwarts for about an hour.
Say you generated 86’400’000 frames. 17h a frame that’s roughly 16’767 years.
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Back in the day we had to just use VU-3D.
Here is an alternative Piped link(s):
https://piped.video/6Em-CWYZhG8?feature=shared
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.