But it seems they only revlealed some of the code and not the engine nor assets.

So compiling the code could be pretty difficult.

  • richmondez
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    213 days ago

    They released the engines for the games minus 3rd party libraries they didn’t have rights to. Working builds were available within a day of the code being released as people found copies or wrote replacements for the missing code.

  • @9point6@lemmy.world
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    1118 days ago

    Is it actually missing the engine? That looked like it was there when I skimmed a couple of the repos

    Missing assets is pretty common when they open source commercial games, the rights of the art is often more complicated than just doing the game code.

  • @AllNewTypeFace@leminal.space
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    118 days ago

    I wonder how hard it would be to make some minimal placeholder resources/assets, sufficient to build the game and for it to run, even if it won’t look good or be particularly playable.

    • @Valmond@lemmy.world
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      18 days ago

      Now what’s missing is where will all the fans and modders hang around :-)

      I sure hope we’ll get some nice rehashing out of this!

      About the graphics, someone will probably make a ripper of the bought copy you have, a bit like Diablo 1.

  • BlackLaZoR
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    618 days ago

    OpenRA existed since a long time - You could play in 4k on modern windows since many years. EA didn’t do anything revolutionary really