Fees of up to $0.20 per install threaten to upend large chunks of the industry.
I really don’t understand why they care the runtime is getting installed.
They just want money
I doubt they actually do care; I reckon it is just an excuse.
Ffs, add twenty cents to the price, fuck it add 50 cents so valve gets it’s cut and you do too. If it’s a good game from an indie developer I’ll buy it.
They aren’t demanding a cost per purchase, they are demanding a cost per install. The abuses this could lead to are widespread and could easily lead to many bankruptcies.
Per install. You got 2 computers and steamdeck? Make that $1.50 extra.
Since youre a fan, how about steam and unity work to make it “fair” and just have the download fee on the store page. That way, you can pay for the game, then pay Unity each time you actually play the thing you own!
What a great deal for everyone, especially you!
Developer makes a game for the iPhone, charges $1 for it.
I buy the game for $1.
Apple takes 30 cents.
My family of 5 all install the game and play it via family sharing.
Unity takes $0.20 X 5 = $1
Developer loses 30 cents on the sale.
You make an excellent point and it’s easy as a PC gamer like myself to forget, that Apple actually sells a lot more games than Value.
The world is dying and my only regret is that it won’t be put out of its misery.
Unity casually destroying the trust between them and their devs
2023 has been quite an year of revelation, showing the true nature of these scummy corporates. Lets learn our lesson and not jeopardize ourselves by trusting them.
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Thanks Twitter and Reddit api increases! You started a trend in fucking over your user base and developers!
Unity saw how Reddit killed off free users by raising prices to absurd rates, and how Reddit was largely unaffected by it as a whole. Not going to be surprised to see other types of platforms also follow suit.
Fuck Reddit
This is the way.
Reddit largely unaffected
So they might say. However the post 3 up from this is an article about how their posts and comments have dropped 50 to 90% across major subreddits.
That’s what happens if you piss off the 10 percent of your users that provides 90% of the meaningful engagement.
I’ve read that this started with easy loan money drying up after the First Republic collapse.
Easy money ending too quickly caused the First Republic collapse. Not the other way around. The Fed did a half a decade of rate hikes in a year.
Feb '22 rates were 0.08% by Feb '23 they were 4.57%. A 5700% increase in 12 months. First Republic collapsed on May '23.
An aggressive but responsible rate increase of 0.25% per quarter would have taken only 4 years to implement but would likely have led to zero bank failures.
The reddit issue screwed over end consumers and a couple of tiny app developers.
There’s some big developers that use Unity. Pokemon Go is in Unity. Pokemon BDSP was in Unity: say what you want about the quality, but that’s as still over 14 million games sold and I would not be at all surprised if ILCA was halfway through another Unity re-make.
These changes aren’t just screwing over random individuals who like to play games. Not just indie developers either. Unity is looking to battle with billion-dollar corporations over this. I can’t believe for once I’ll actually be rooting for Nintendo’s legal team.
Genshin Impact is also on Unity, so you know they were hoping for some of all that MiHoYo cash, since this scheme of theirs was going to apply retroactively.
This is so illegal it hurts.
Unity is playing a game of fuck around and find out
Guaranteed anyone who can actually fight back gets their own contract that exempts them from this.
I’m so happy I never wasted the time to learn this platform. I could’ve but chose not to (mostly too busy). Again, another company that I have no problem watching them fail, along with the Twitters/Teslas and reddits of the world.
😭
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I was always curious about Unity, but now I’m good.
This is the best summary I could come up with:
That goodwill has now been largely thrown out the window due to Unity’s Tuesday announcement of a new fee structure that will start charging developers on a “per-install” basis after certain minimum thresholds are met.
The newly introduced Unity Runtime Fee—which will go into effect on January 1, 2024—will impose different per-install costs based on the company’s different subscription tiers.
Outside of those countries, an “emerging markets rate” ranging from $0.005 (for Enterprise subscriptions) to $0.02 (for Unity Personal users) will apply after the minimum thresholds are met.
This is a major change from Unity’s previous structure, which allowed developers making less than $100,000 per month to avoid fees altogether on the Personal tier.
Larger developers making $200,000 or more per month, meanwhile, paid only per-seat subscription fees for access to the latest, full-featured version of the Unity Editor under the Pro or Enterprise tiers.
“Gloomwood will definitely be my last Unity game, likely even if they roll back the changes,” developer Dillon Rogers wrote on social media.
The original article contains 506 words, the summary contains 168 words. Saved 67%. I’m a bot and I’m open source!
Good reason to just use godot
I think the only reason not to use Godot now is console support.
Godot mentions on the website that they partner with publishers for console support, so it’s theoretically possible. It’s not like indie devs working with Unity are getting their hands on Dev kits anyway.
Had been looking at it for awhile. Installed it this morning.
Even supports C#.
I just had the same thought and looked into it. It seems like Godot has the same object composition style as Unity? That was the main thing that’s kept me using Unity.
Having documentation that’s always in flux, I don’t know that I would recommend Godot to new users, but I’ve been doing this for fifteen years, and after awhile, you develop a sense of what general direction to look in when things aren’t working as expected.
Right well I’m not new to game dev, just looking for a new engine. My experience with the UDK years ago turned me off that entire engine and confirmed to me that composition >>> inheritance which is why I stuck with Unity.
I guess since I’m pretty much committed to finding an alternative it can’t hurt to download it and give it a try. It’ll be nice to know I’m working in an actually open engine for once.
It’s crazy how these companies could manage to lose their goodwill overnight one by one these 2~3 years. It’s almost like they have some secret any% fiasco RTA competition or something.
I’m not a huge conspiracy theorist, but considering the c-level execs pulled their investments before all these announcements, it’s not out of the question that they could tip people off to short the company as well.
Hell the realist in me sees the fines these guys get and they see it as a cost of doing business.
There are Pokemon games made in unity
Nintendo coming for that ass
Wizards Of The Coast: Ha, it will never affect us if we change our licensing and hurt the little guy. End consumers don’t care and no one reads these things anyway. “We have an announcement about changes to our EULA!”
Internet and DND community revolt, Pathfinder 2 sees a massive boost, and content providers are scared now.
Unity: Surely nothing similar could happen to us if we change our licensing? “We have an announcement about changes to our EULA…”