Over 10 Years After It Was Announced, Star Citizen’s Single-Player Squadron 42 Is ‘Feature Complete’ - IGN::Star Citizen developer Cloud Imperium Games has said Squadron 42, the single-player portion of its controversial space sim, is finally “feature complete”, over a decade after it was announced.

  • @Scrof@sopuli.xyz
    link
    fedilink
    English
    -241 year ago

    Reminder that Starfield was in development for 8 years by an experienced gigantic team with a AAA budget and it still wasn’t half as good as indie crowd founded Star Citizen alpha version.

        • @Car@lemmy.dbzer0.com
          link
          fedilink
          English
          11
          edit-2
          1 year ago

          Does it really though?

          Starfield could have been programmed in potato with ti-84 calculators as dev tools. The work has been done to bring a playable game to the market.

          What goes on behind the scenes isn’t really important to an end user. They are purchasing an entertainment experience, not an investment into a game engine.

          • @steakmeout@aussie.zone
            link
            fedilink
            English
            -31 year ago

            The point I was making was a response to the budget statement. Starfield uses an engine that bethsoft first licensed expensively, modified extensively at expense and then bought the company’s assets. The game’s singular budget does not show the development cost. That was my point.

            If we’re discussing game dev budgets we’re not talking from an end user perspective.

            • @Car@lemmy.dbzer0.com
              link
              fedilink
              English
              2
              edit-2
              1 year ago

              Are you suggesting that we should raise the cost of Starfield’s development then and account for hidden engine costs?

              We can do that. I don’t know what a good number would be, but let’s quadruple or quintuple it for fun. Are we sitting at the $1.5 billion dollar mark? This gives us a scenario where Starfield has now cost twice to develop than this game.

              The game was still developed and released. At some point, long development times start to work against a product. This isn’t a field where consumer expectations and tastes remain constant. The longer a game takes to make, the more dated design decisions may appear. Graphics cannot remain cutting edge for the entirety of a 10 year development cycle without rework, which can be seen as a waste of resources. That time and energy could have gone towards something else. Rework enough systems and you begin to paralyze your ability to actually complete the project.

    • PrivateNoob
      link
      fedilink
      English
      71 year ago

      Played SC 2 years ago and it was extremely extremely buggy and a seriously hardware straining experience. I really wanted to enjoy it, because traversing the city by metro and seeing the ship’s interior is pretty cool, but like on every 2-3rd mission, a bug killed my run.

      • Chaotic Entropy
        link
        fedilink
        English
        31 year ago

        Got to love the classic of buying some trade goods and then randomly exploding en route, so you lose all your credits.

    • @shartedchocolate@lemmy.world
      link
      fedilink
      English
      91 year ago

      Reminder that starfield is playable and enjoyable, with decent performance and a complete game with a shitload of missions. Can Starfield be better? Yeah, and I think it probably will be with a bit if time. Is the space combat a little bit dogshit with really nice audio design? Yeah, it sure is. Is it actually out, playable, with boarding and ship building? Yep, sure seems like it.

      I don’t even know why you threw this example out there for a single player game that’s pretty much what everyone expected from a AAA studio in the current “optimize every dev hour per dollar” bottom line focused game dev style.

        • @shartedchocolate@lemmy.world
          link
          fedilink
          English
          51 year ago

          The second half I don’t dispute, people play it and enjoy it. The first part though I’m not sure about for myself, I don’t think I can play SC, certainly not the SC I paid for god knows how long ago. I can play a tech demo right now, and that’s just not enough.

          I hope I cream my pantaloons when SQ42 actually lands. Until then, SC as a whole is far from what’s been promised.

    • @Artyom@lemm.ee
      link
      fedilink
      English
      101 year ago

      Only if they make a full release next year. Otherwise, they’ll set a new record for slowest development cycle, assuming they finally release it. You can’t forget that Duke Nukem only actually got the medal because they actually released it.

      • @steakmeout@aussie.zone
        link
        fedilink
        English
        91 year ago

        DNF had a 14 year dev cycle and this has already been exceeded by Beyond Good and Evil 2 at 22 years. So no, Star Citizen S42 isn’t going to win that award.

        • @Artyom@lemm.ee
          link
          fedilink
          English
          11 year ago

          A game only gets the title if it releases. There’s pretty much no indication that Beyond Good and Evil 2 will ever be released.

      • @ProfessorProteus@lemmy.world
        link
        fedilink
        English
        81 year ago

        I’ve heard of settling for second-best, but this one’s new.

        Not trying to dig at you. If you enjoy it, awesome. I’m partly ashamed to admit I still hop into Skyrim every now and then, and it doubtless has more issues than SF.

        On the topic of the thread, I backed SC in the past (goddamn I love the design of the M50) and I’m mega disappointed that they’ve handled it the way they have. Actually, one of my favorite quotes from David Mitchell kind of fits here:

    • @northendtrooper@lemmy.ca
      link
      fedilink
      English
      131 year ago

      Key part is that its not to start working on SC but the gate keeping of tech from sq42 to SC is open. What was showcased this weekend will start to be ported into SC.

      • @Wodge@lemmy.world
        link
        fedilink
        English
        11 year ago

        They also showed off their server meshing tech actually working, which is one of the largest hurdles for the persistent universe bit of star citizen.

      • @ryannathans@aussie.zone
        link
        fedilink
        English
        41 year ago

        Yeah, all the devs moving over and dedicating time to integrating already built modules with the game. Big cums

  • @RanchOnPancakes@lemmy.world
    link
    fedilink
    English
    140
    edit-2
    1 year ago

    Once I can buy it, and download it, then install it, then open it, configure my settings, create my characters, and start the campaign, then, and ONLY THEN will I believe it.

  • @Clown_Tempura@lemmy.world
    link
    fedilink
    English
    -11 year ago

    Laugh at Scam Citizen backers. Mock Scam Citizen backers. Make memes of Scam Citizen backers. Launch the hopes and dreams of Scam Citizen backers into the sun. Dunk the self esteem of Scam Citizen backers into a trash can. Funnel the dignity of Scam Citizen backers into a wood chipper.