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Cake day: June 17th, 2023

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  • Have you ever learned about the following in VIM:

    • H, M, L, 22H, …,: vertical cursor placement
    • zt, z0, zb: vertical scroll positioning
    • 0, $, gm, gM: horizontal cursor placement
    • w, e, b: word based cursor movement

    Simply holding j or k at times also works, even more so with a decently high key repeat rate.

    Of course there’s a lot more: https://vimhelp.org/motion.txt.html

    The trick is to only learn a couple new movement mappings at a time and use them during one’s workflow for a while, up until they feel ingrained. Then repeat, iteratively building up one’s movement skills in VIM.

    One can say many things about VIM, but not that learning it’s movement mappings will make your required APM (let alone mouse clicks) go up to “get stuff done”. Honestly, once a basic set of these movements has been learned, any other editor without them will feel like a drag.



  • I went through setting up netdata for a sraging (in progression for a production) server not too long ago.

    The netdata docs were quite clear on that fact that the default configuration is a “showcase configuration”, not a “production ready configuration”!

    It’s really meant to show off all features to new users, who then can pick what they actually want. Great thing about disabling unimportant things is that one gets a lot more “history” for the same amount of storage need, cause there are simply less data points to track. Similar with adjusting the rate which it takes data points. For instance, going down from default 1s internal to 2s basically halfs the CPU requirement, even more so if one also disables the machine learning stuff.

    The one thing I have to admit though is that “optimizing netdata configs” really isn’t that quickly done. There’s just a lot of stuff it provides, lots of docs reading to be done until one roughly gets a feel for configuring it (i.e. knowing what all could be disabled and how much of a difference it actually makes). Of course, there’s always a potential need for optimizations later on when one sees the actual server load in prod.


  • Coincidentally, I happen to have been reading into SEO more in depth this week. Specifically official SEO docs by google:

    https://developers.google.com/search/docs/fundamentals/seo-starter-guide

    To be clear, SEO isn’t about tricking search engines per se. First and foremost it’s about optimizing a given website so that the crawling and indexing of the website’s content is working well.

    It’s just that various websites have tried various “tricks” over time to mislead the crawling, indexing and ultimately the search engine ranking, just so their website comes up higher and more often than it should based on its content’s quality and relevancy.

    Tricks like:

    • keyword stuffing
    • hidden content just visible to crawlers

    Those docs linked above (that link is just part of much more docs) even mention many of those “tricks” and explicitely advise against them, as it will cause websites to be penalized in their ranking.

    Well, at least that’s what the docs say. In the end it’s an “arms race” between search engines and trickery using websites.


  • Depends on the specific plugin. I’ve been doing music production on Linux for several years now. Back then things looked a lot worse than now. Most popular bridge solution for Windows plugins on Linux is yabridge atm. The README is well worth a closer read, cause it will answer many questions on how to get even more modern plugins to display correctly (i.e. JUCE based ones).


  • You didn’t mention how big those volumes are and how frequently the data changes.

    Assuming it’s not that much data:

    • use tar to archive each volume first, while using proper options to preserve permissions and whatever else is important for your usecase
    • use restic to backup those archives
    • use a proper pruning strategy to not let your backups get too big:
      • I’m not that familiar with restic, but maybe you can backup those archives separately and apply a more aggressive pruning strategy just for them
      • simply might be needed, cause deduplication (AFAIK) might not be that great with backing up archives
      • but maybe if the volume data and the resulting archive doesn’t change that often, deduplication would be sufficient even with a not so aggressive pruning strategy

  • Nobody can tell you in advance how far your interest in game dev will take you. Only one way to find out: start small (some tutorials, build some crappy first) and see if your interest sticks around as you up the challange.

    Maybe game dev in Godot will end up being a significant chapter in your life, maybe it will just be a small sidequest. But once you’ve given it an honest try, no matter the outcome, you at least will know if it’s something for you or not. That in itself is already worth something.

    And who knows: maybe Godot is just your entry gateway to something else you discover along the way, which you wouldn’t have discovered if you hadn’t taken on the challange in the first place.